Please support Game Informer. Print magazine subscriptions are less than $2 per issue

Replay is Game Informer’s weekly journey into the rich history of video games. GI editors dust off games from every genre and platform imaginable in an attempt to recapture the magic of the games we’ve all grown up with. Join us every Friday at 2pm CST to relive fond (and not so fond) memories from gaming’s glorious past.

replay

Replay: Aladdin2

Weaponized apples, white-knuckled magic carpet rides over molten lava,
and top-notch 16-bit graphics. These are just a few of the things that
made the SNES and Genesis versions of Disney's Aladdin stand out from
all the other licensed crap.
replay

Replay – Dirge of Cerberus: FF VII

Final Fantasy VII is one of the most revered RPGs in history. Since Vincent Valentine is a fan favorite character from that game, his spin-off venture should be pretty successful, right? Wrong.
replay

Replay – Sonic Adventure

We reached into the closet and pulled out a pair of red sneakers the hedgehog wore back in 1999. Now, how do you think they smell?
replay

Replay – Metroid Prime

On this week's show, we take a look back at one of the Gamecube's best
games and Nintendo's most surprising franchise reinventions.
replay

Replay – Splinter Cell

On this week's episode of Replay, Dan Ryckert, Tim Turi, Andrew Reiner, and I revisit the Xbox release that started the Splinter Cell series.
replay

Replay – Jak And Daxter

On this week's edition of Replay, we take a look at the very first Jak and Daxter game and discuss our feelings on the series as a whole.
replay

Replay – Luigi's Mansion

This week we dust off a Gamecube title that didn't receive the credit it deserved, which is basically the titular protagonist's life story.