exclusive feature Onimusha: Way Of The Sword Isn’t A Horror Game, But There Are Definitely Moments Of Horror We spoke to Capcom about toeing the line between dark-fantasy and horror. by Wesley LeBlanc on Aug 14, 2026 at 01:00 PM
exclusive feature Onimusha: Way Of The Sword Isn’t A Horror Game, But There Are Definitely Moments Of Horror We spoke to Capcom about toeing the line between dark-fantasy and horror. by Wesley LeBlanc on Aug 14, 2026 at 01:00 PM
exclusive feature Capcom Had To Ask RE Engine Engineers To Create The ‘Dynamic Dismemberment System’ For Onimusha: Way Of The Sword Something tells us we'll be seeing this feature used in other Capcom games one day. by Wesley LeBlanc on Aug 13, 2026 at 01:00 PM
Preview Fire Emblem: Fortune's Weave Preview – A Slow Build That Hasn't Quite Hooked Me Yet (But I Want To Keep Playing) There is still so much Fortune’s Weave left to go, but the hooks are in. by Wesley LeBlanc on Aug 13, 2026 at 08:56 AM
exclusive feature Here’s What The Genma Are Up To This Time In Onimusha: Way Of The Sword Plus, we learn about different ranks within the Genma. by Wesley LeBlanc on Aug 12, 2026 at 01:00 PM
exclusive feature What We Learned About Shizuka, The Mysterious Woman Living In Musashi’s Oni Gauntlet In Onimusha: Way Of The Sword Her role remains mysterious but we managed to learn a few more details. by Wesley LeBlanc on Aug 11, 2026 at 01:00 PM
exclusive feature Onimusha: Way Of The Sword Isn’t A Horror Game, But There Are Definitely Moments Of Horror We spoke to Capcom about toeing the line between dark-fantasy and horror. by Wesley LeBlanc on Aug 14, 2026 at 01:00 PM
exclusive feature Capcom Had To Ask RE Engine Engineers To Create The ‘Dynamic Dismemberment System’ For Onimusha: Way Of The Sword Something tells us we'll be seeing this feature used in other Capcom games one day. by Wesley LeBlanc on Aug 13, 2026 at 01:00 PM
exclusive feature Here’s What The Genma Are Up To This Time In Onimusha: Way Of The Sword Plus, we learn about different ranks within the Genma. by Wesley LeBlanc on Aug 12, 2026 at 01:00 PM
exclusive feature What We Learned About Shizuka, The Mysterious Woman Living In Musashi’s Oni Gauntlet In Onimusha: Way Of The Sword Her role remains mysterious but we managed to learn a few more details. by Wesley LeBlanc on Aug 11, 2026 at 01:00 PM
Preview Star Wars Zero Company Is XCOM Meets Star Wars In The Best Way Possible We spent more than 10 hours playing turn-based battles in the Galaxy Far, Far Away. by Brian Shea on Aug 11, 2026 at 09:00 AM
exclusive feature Onimusha: Way Of The Sword Isn’t An Open World Game, And It Isn’t A Soulslike Either There is an "open-town" hub within the game's Kyoto, though. by Wesley LeBlanc on Aug 10, 2026 at 01:00 PM
exclusive feature How Capcom Created Its Own Version Of Legendary Samurai Miyamoto Musashi In Onimusha: Way Of The Sword We spoke to animation lead Hiroshi Yugen about Capcom's own take on the historical samurai. by Wesley LeBlanc on Aug 07, 2026 at 12:07 PM
exclusive feature How Capcom Reinvented And Updated Onimusha’s Combat In Way Of The Sword Twenty years is a long time for an action series to be gone. by Wesley LeBlanc on Aug 05, 2026 at 12:46 PM
Exclusive Interview Onimusha 2: Samurai’s Destiny Director Motohide Eshiro On Onimusha: Way Of The Sword’s Resurrection Of The Series From "Sengokua Biohazard" to a Miyamoto Musashi-led adventure. by Wesley LeBlanc on Aug 04, 2026 at 12:13 PM
Exclusive Interview A Look Back On The First Two Onimusha Games With Planner And Director Motohide Eshiro We spoke to the developer about Onimusha's success, the series' Resident Evil origins, and more. by Wesley LeBlanc on Aug 03, 2026 at 01:29 PM
exclusive feature Here’s How The Late Japanese Actor Toshirō Mifune Became The Face Of Musashi In Onimusha: Way Of The Sword Mifune's use in Onimusha: Way of the Sword continues a tradition for the Onimusha series. by Wesley LeBlanc on Jul 30, 2026 at 01:27 PM
Preview We're Not Ready To Proclaim 'Gears Is Back!' But Gears Of War E-Day's Multiplayer Does Stand Out By Sticking To Its Roots Playing a new multiplayer shooter in 2026 that isn’t heavily inspired by Overwatch or Fortnite is almost odd, but admitly somewhat refreshing. by Kyle Hilliard on Jul 30, 2026 at 08:00 AM
exclusive feature Capcom Says Onimusha: Way Of The Sword Being The ‘Pinnacle Of Swordplay Action Games’ Is What Success Looks Like After A 20-Year Gap Onimusha: Way of the Sword feels more like a new start than a sequel. by Wesley LeBlanc on Jul 29, 2026 at 02:38 PM
Exclusive Interview Puzzle Boxes Are Gone In Onimusha: Way Of The Sword, But Bigger Environmental Puzzles Have Taken Their Place We'll miss those dang boxes. by Wesley LeBlanc on Jul 27, 2026 at 01:47 AM
Exclusive Interview Onimusha: Way Of The Sword Isn’t Connected To Previous Games, But There Are Homages Some enemies will feel very familar. by Wesley LeBlanc on Jul 24, 2026 at 12:29 PM
Exclusive Interview How Capcom Decided On Miyamoto Musashi For Its Onimusha: Way Of The Sword Protagonist We spoke to Capcom about plucking one of Japan's most legendary samurai from history for its return to Onimusha. by Wesley LeBlanc on Jul 23, 2026 at 02:25 PM
Exclusive Interview Why Kyoto Was The Perfect Setting For Onimusha: Way Of The Sword We spoke to the development leads behind Onimusha: Way of the Sword to learn why the series' return takes place in Edo-period Kyoto. by Wesley LeBlanc on Jul 22, 2026 at 02:10 PM
Exclusive Interview Why 2026 Was The Year To Bring Onimusha Back After A 20-Year Gap With Way Of The Sword We spoke to the game's director and producer to learn more about the samurai action series' return. by Wesley LeBlanc on Jul 21, 2026 at 02:25 PM
cover reveal Cover Reveal – Onimusha: Way Of The Sword Capcom is finally returning to its Onimusha series after a 20-year hiatus, and we visited the developer's Osaka, Japan offices to learn how and why. by Wesley LeBlanc on Jul 21, 2026 at 11:00 AM
hands-on preview In Beast Of Reincarnation, Parrying Helps Your Dog After playing 90 minutes of Beast of Reincarnation, I am obsessed with dropping down on enemies from my own vines, eager to craft my build, hesitant about the story, and begrudgingly ready to face my most avoided skill: parrying. by Janet Garcia on Jul 13, 2026 at 11:00 AM