Issue 336 – Psychonauts 2

In 2005, Double Fine released the original Psychonauts. It was the studio’s first game, and it put the developer on the map as a creative force that wasn’t afraid to take chances. It also ended with one hell of a cliffhanger that has left fans guessing for almost 16 years. In a matter of months, Double Fine will finally answer some of those questions with the release of Psychonauts 2. But this psychonautical platformer is more than just a standard sequel – it could easily be the studio’s biggest, most ambitious project to date.

For this month’s cover story, we take a deep dive into the creation of Psychonauts 2. We spent several hours with the designers and artists working on the game and walked away with a better understanding of psychic Razputin Aquato’s continuing journey. Read more...