Destiny 2: Forsaken
We culled several Destiny-related questions from our community and had Forsaken leads Steve Cotton and Scott Taylor answer them.
Forsaken aims to expand your weekly rotation of activities, while also making mods matter more.
The mode is less about run-and-gun, and more about team-oriented strategy.
We talk to the people who made the Legion's Folly map for Destiny 2: Forsaken's new Gambit mode.
With a little help from an elixir, players will be able to uncover some interesting mysterious inside the Dreaming City.
We take you through a quick tour of a public event on Forsaken's new endgame location.
We take an exclusive look at the second mission in Destiny 2: Forsaken's campaign.
We talk to Bungie about how Destiny 2: Forsaken's new enemy race will offer new challenges to overcome.
Here are all the new tools Guardians will have at their disposal when Forsaken hits.
Hunting down wanted outlaws should make completing the weekly milestone a little more interesting.
We show off some of the sights, sounds, and Sectors of Forsaken's first new playspace.
Cerberus is a cobbled-together hodgepodge of different auto rifles, and they all fire at once.
Bungie gives us official info on Forsaken's new boss enemies.
We get a little loose with our Rapid-Fire format with Destiny 2: Forsaken leads Steve Cotton and Scott Taylor.
We have the first in-depth details for Bungie's plans for year two of Destiny 2.