Shinobi: Art of Vengeance should serve as a blueprint for delivering a retro-facing experience of an absentee franchise while still leveraging modern technology and game design conventions.
Shinobi: Art of Vengeance should serve as a blueprint for delivering a retro-facing experience of an absentee franchise while still leveraging modern technology and game design conventions.
Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away.
Shinobi: Art of Vengeance should serve as a blueprint for delivering a retro-facing experience of an absentee franchise while still leveraging modern technology and game design conventions.
Across its 12-hour runtime, Ninja Gaiden: Ragebound seamlessly blends gorgeous pixel art, inventive level design, and sublime gameplay to create one of the best retro throwbacks I’ve ever played.
While Iron Galaxy has excellently modernized the gameplay and graphics of these classics to feel right in 2025, I wish it had done a better job of highlighting the influence these games once had in their heyday.
Overture is a victory lap, a reminder, and a worthwhile investment of time for anyone who enjoyed Neowiz’s first crack at this fairytale-inspired adventure.
Even though Nightreign's success comes with some significant caveats, it had me saying, “Just one more run,” over and over again, a marker of excellence in the genre.
TMNT: Splintered Fate is a fun roguelike full of meaningful progression and engaging action, but it doesn't soar quite as high as the games that inspired it.
After ten years of storytelling, Bungie wraps up its long-running storyline with an exhilarating and poignant concluding act and sets the stage for what's next.