The lights are on
The Kinect dance game was originally announced during E3, shortly after Microsoft's decision to unbundle the Kinect from the Xbox One.
Moving from the AAA space to a small team is a risky move, but the legendary developer thinks gamers would be a lot happier if more big-name designers took the same risk.
There’s nothing yawn-inducing about the music game developer’s new foray into shoot-em-ups.
Starting this week, specially-marked packages of Cheetos will give
players access to Chester Cheetah-themed character skins.
The indie-friendly development platform has come to Xbox One, and should offer increased opportunities for developers to bring their games to Microsoft’s new console.
Metrico isn't a perfect game, but it's one worth playing for fans of the puzzle games.
Spry Fox offers up an innovative approach to puzzle gaming, but is rogue-like repetition a formula for success?
We chat with Yacht Club Games about Shield Knight's co-op potential, the unique checkpoint system, and what's next.
The studio behind Device 6
and Year Walk want to take you on a tiny dream voyage with their next
work, The Sailor’s Dream.
This week, we discuss two great episodic downloadable games and ponder Microsoft's recent struggles.
This week we talk about a couple of very unique 2D games, and discuss the phenomenon of retro-game nostalgia and the popularity of 8- and 16-bit aesthetics.
Mika Mobile has crafted an engaging action/RPG for iOS, even if a few features hold it back from greatness.