How swirling vats of mystery meat and dog food, unpredictable AI systems, and channeling Nosferatu led Creative Assembly to create their renowned survival horror game.
While Iron Galaxy has excellently modernized the gameplay and graphics of these classics to feel right in 2025, I wish it had done a better job of highlighting the influence these games once had in their heyday.
Death Stranding 2 is a game with faults and annoyances, but it also makes big, expensive swings and is trying to establish its own unique genre, often successfully.
Payday 3 is offiically on the way, though not any time soon. Here's what we know about the newly revealed publishing deal and what that means for the third game.
The idea of a player-controlled antagonist invading your game is cool on the surface, but how does the team prevent it from being a rage-inducing experience?