In the third installment of Consulting the Doctors, BioWare heads Ray Muzyka and Greg Zeschuk discuss balancing business with creativity, shipping two games simultaneously, and creating a another new IP to stand alongside Mass Effect and Dragon Age.
BioWare heads Ray Muzyka and Greg Zeschuk talk about the progress
storyelling has made in video games, the moral ambiguity in Mass Effect
2, and why Final Fantasy XII is at the bottom of their to-play lists.
SimCity, Sims, and Spore creator Will Wright came out of hiding to
discuss leaving Electronic Arts, playing Advance Wars every morning, and
a little thing calls the "metaphysics of game development."
According to producer Patrick Liu, the sales record shattering Xbox Live
Arcade and PlayStation Network phenom Battlefield 1943 was created by
revolving door team with limited resources
BioWare heads Ray Muzyka and Greg Zeschuk discuss the trials,
tribulations, and successes born from their transition from independent
developer to Electronic Arts employees in our first of three conversations with
the illustrious developers.
Sony Worldwide Studios VP Scott Rodhe talks about his company's game
development philosophy, the unsung features of PlayStation Move,
and the arduous task of turning the cynical hardcore gamers onto motion
controls.
Just in time for the World Cup, publisher Ubisoft is throwing its hat
into the soccer genre with Pure Futbol, a five-on-five arcade-style
footy title featuring 17 international teams comprised of current
soccer stars and the legendary players.
Each iteration of the Nintendo DS has put up strong sales
numbers, but Wedbush Morgan Securities analyst Michael Pachter thinks the
streak could end with the DSi XL.