While Iron Galaxy has excellently modernized the gameplay and graphics of these classics to feel right in 2025, I wish it had done a better job of highlighting the influence these games once had in their heyday.
While Iron Galaxy has excellently modernized the gameplay and graphics of these classics to feel right in 2025, I wish it had done a better job of highlighting the influence these games once had in their heyday.
Death Stranding 2 is a game with faults and annoyances, but it also makes big, expensive swings and is trying to establish its own unique genre, often successfully.
A lot of thoughtful work went into Welcome Tour to make me understand and acknowledge its $10 price tag, but it’s just not a tour I would recommend taking.
I like when Nintendo tries something new in an attempt to give me something I didn’t know I wanted. It didn’t do that with Switch 2, but I am happy with that.
Frustrating lows and and exciting highs are typical of the rogue-like genre, and in many ways Rad sticks close to the rogue script, but it does manage to set itself apart with its leveling mechanics.
Combining picross with a relatively obscure anime (and not even using the anime’s name in the title) is a weird choice, but if you’re looking for more picross, you can’t go wrong here.
Like the in-game cult it focuses on, The Church in the Darkness is based on solid ideas. The implementation of those ideas is where things start to fall apart.
The combat doesn’t ask much of the player and the mission structure underwhelms. If you want to experience the events of Stranger Things’ third season, you’re better off sticking to the source material.
SolSeraph's modern take on ActRaiser's decades-old formula is so boring and repetitive that it crumbles under the weight of the torch it’s trying to carry.
Mario Maker 2 is not a radical reinvention of the original, but it earns the “2” in its title with a great story mode, worthwhile additions to the creation toolset, and co-op.