Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants clearly takes inspiration from TMNT's most beloved games, but it falls spectacularly short of those acclaimed titles.
Skull and Bones impresses with the breadth of its world, opportunities for illicit trade, and explosive naval battles, but several features wear thin over time.
The latest expansion has some notable missteps, especially in its narrative efforts. But quality-of-life improvements and enjoyable endgame activities help to salvage the fun.
Even though I liked the racing in Riders Republic, overall, I can't say I enjoyed my time with it. It's a missed opportunity of a game, focusing on all the wrong things, making for an experience worth skipping.
The Bloodline DLC delivers this by bringing back the original hacker himself: Aiden Pearce. And he brings nearly everything I wanted from the base Legion experience along for the ride.
The Final Cut opens this strange world up to a wave of new superstar detectives on console, and the additions provide a rewarding return trip for the rest of us.
Every mission in the final arc is a statement, demonstrating a mastery of level design and a willingness to subvert expectations laid out five years ago.
Beyond Light is a major turning point for the franchise in both story and gameplay, but the accompanying departure of older content diminishes the game in significant ways.