The lights are on
Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
Join the Replay crew for a tour of a virtual, open-world Springfield, in The Simpsons: Hit & Run.
A fight nearly breaks out on this week's Replay as Game Informer's editors look back at Okami.
Rare's first Xbox game doesn't exactly grab us in this week's edition of Replay.
Is this last generation title a thrilling test of courage or a boring back to school slog through a haunted high school?
This week, we play the quirky Wii title and kick off this year's Super Replay Showdown.
With Halloween quickly approaching, we relive this spooky PS2 title.
This follow up to the popular Super Mario Land improved things across the board. Better power-ups, a creative overworld, and an iconic final boss battle.
Gallop alongside the GI crew as
they take the reins and journey through the wondrous lands of this
criminally overlooked Genesis gem.
Former GI editor/Replay veteran Dan Ryckert crashes our playthrough of what's arguably Sonic's worst game ever.
After Rare gave Donkey Kong his own game and crafted a 3D model of Pierce Brosnan for Goldeneye, the developer made a cinematic sci-fi shooter called Jet Force Gemini.
Sega fans didn't have a ton of Contra games, but they did have Gunstar Heroes. And that counts for a lot.
see how Batman: Vengeance holds up to modern Batman games.