The lights are on
Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
Grasshopper Manufacture's horror game never made it to the U.S. Did players miss out? Watch and find out!
Prepare for the cow launch with this quirky 16-bit platformer.
Before the Kinect, Sony made their own attempt at camera-based gaming. How does it compare?
This week we're taking a look at the classic Disney/Capcom
collaboration, Darkwing Duck, and we invited comedian James Adomian to
come join us.
Is this last generation title a thrilling test of courage or a boring back to school slog through a haunted high school?
In this week's video, the Game Informer crew gets up close and personal with Boba Fett's daddy, and spends far too much time exploring pipes.
Watch us struggle to control a motorcycle or have any fun with this mediocre PS2 action title.
Replay superstar and Atlus' PR manager Aram Jabbari is back with us to take a look at one of Capcom's "Capcom 5" GameCube games, Killer 7.
We play the intro level of the PlayStation classic Oddworld: Abe's Odyssey.
This week, we explore the shady origins of the blue Belgian cartoon sensations by playing their PS1 platformer.
We play rock-paper-scissors with a purple gorilla in this look back at the Genesis platformer.
This follow up to the popular Super Mario Land improved things across the board. Better power-ups, a creative overworld, and an iconic final boss battle.