We spoke with Shift Up about inspirations for Stellar Blade beyond Nier Automata (like the Bible and The Matrix), the approach to costumes and how they fit in the lore, and why having no minimaps in the game was a purposeful decision.
I may not have had strong connections with most of the cast and was annoyed with a number of specific sections, but I liked spending time in Sand Land (and beyond) and seeing my garage upgrade and grow.
We spoke with the creators of Pikmin 4 to learn why development took so long, when we can expect an Oatchi/Poochy crossover game, and what it's like to work with Shigeru Miyamoto.
This week on All Things Nintendo, we catch up on all the news, talk about the latest Pokémon Scarlet & Violet expansion, and do the first ever ATN Draft.
I don’t know that I will ever fully understand what transpired during my molecular journey on Cocoon’s alien world, but its imagery and puzzles will stay with me for some time.