Sony Will Patch God of War: Ascension To Address Difficulty Issues
Many, including Game Informer's Joe Juba, felt God of War: Ascension's Trials of Archimedes level was far too difficult. Today, the game's director Todd Papy says Sony Santa Monica is patching the game to fix the difficulty.
In Joe Juba's review of the game, he wrote:
"Nowhere in the game are the problems more apparent than during the final hour, when Kratos encounters the Trial of Archimedes. This section is punishingly difficult, thanks more to the shortcomings in combat design than the specific arrangement of enemies you face. I've beaten previous God of War games on the highest difficulty level, but it took me about an hour of constant dying on the normal setting before I could finish the trial. Just when the adventure should be reaching its crescendo, this section tragically poisons the final chapters and replaces any lingering enthusiasm with frustration."
It turns out he wasn't alone, and Sony Santa Monica's Todd Papy says the studio is aware of the issue and will be fixing it. In answer to a fan complaining on Twitter, Papy tweeted "It will be patched very soon" and "I personally tuned it. I didn't mean for it to be so hard. We are looking into patching it."
It's always good to see a company that's willing to listen to fan input and correct its mistakes.