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THQ Exec Blames Messaging For Crappy Red Faction DLG Reviews

by Adam Biessener on Apr 16, 2011 at 08:26 AM



Speaking with Joystiq, THQ director of creative and business development Lenny Brown pointed to the company's PR and marketing efforts as a reason the recent Red Faction: Battlegrounds was universally derided by critics. Surely it wasn't that the game just sucked.

"When you have five minutes for an instance-based gameplay session, that's [Battlegrounds]. And when you want to spend two hours in the Red Faction universe, that's [the larger games] on the console. I think we've got to do a better job of messaging that, to the consumer and to the game press," Brown told Joystiq.

Red Faction: Battlegrounds is currently rocking a horrid 49 average on Metacritic (on 360; the PS3 version is at 48). If anyone can think of a game sitting sub-50 on Metacritic that is merely misunderstood and not terrible, leave it in the comments. Something tells me that "doing a better job messaging" isn't THQ's problem.