Sakaguchi Says The Last Story Is About Gameplay
In a recent episode of Iwata Asks (a show where the Nintendo CEO chats with developers), Final Fantasy creator Hironobu Sakaguchi explained how the Wii-exclusive The Last Story only marks the third time in his development career where gameplay is more important than story.
Sakaguchi claims that the last time story took a back seat to gameplay was way back on Final Fantasy VII for the original PlayStation. The first time was on the original Final Fantasy, which makes sense considering that many standard RPG systems had yet to be firmly developed.
For all of Sakaguchi's talk, he has revealed very few details about what to expect from The Last Story's gameplay. We know that players will be able to freely move around during combat, and the battle system features a mixture of real-time action and menu-based commands.
Even without specifics, I'm still excited for The Last Story. I've enjoyed Sakaguchi's games for years, including Mistwalker's Blue Dragon and Lost Odyssey. I just hope the team uses the Wii remote in a sensible fashion; I don't know if my arms could handle flailing around for the duration of a whole RPG.