We aren't quite ready to reveal our cover, but we can reveal that Gearbox's highly anticipated looter-shooter is receiving top billing on our first issue in nearly a year.
After Remedy issued a substantial update to the progression system in FBC: Firebreak, we're delaying our review to spend some time with the new version of the game.
A lot of thoughtful work went into Welcome Tour to make me understand and acknowledge its $10 price tag, but it’s just not a tour I would recommend taking.
I like when Nintendo tries something new in an attempt to give me something I didn’t know I wanted. It didn’t do that with Switch 2, but I am happy with that.
Join Cameron Christian, game director at Insomniac Games, as he walks us through how he and his team built upon the engaging combat system of the original!
Anything but speed in the new Doom games is antithetical to the experience it’s pitching its players. So why does the new Doom DLC keep slowing me down?
We're joined by Brian Horton, creative director at Insomniac Games, to discuss Miles becoming his own hero, how the PlayStation 5 has helped the team during development, and more!
After much consideration, deliberation, and pontification, we here at Game Informer are proud to bring you the definitive list of the five best PlayStation start-up sounds of all time.