RuneScape: Dragonwilds strikes a respectable balance between a fantasy RPG and survival crafting game, but could use a better balance between fun and tedium.
Gears of War: E-Day innovates in all the right ways while keeping the core and heart of the franchise intact, stamping the series’ return with one of, if not its best, entries to date.
Colossal Cave isn’t for everyone, but it’s like a slow and meticulously designed theme park ride, all built around an old text adventure game, making for a fascinating experience.
When The Cosmic Shake is at its best, it sounds, looks, and plays like the kind of game I would have begged my parents to buy me growing up. But when it falters, it’s boring.
A Little to the Left may have left me scratching my head in confusion at times, but more often, it left me pleased and content with the neatly arranged spaces I created.
Return to Monkey Island feels like a homecoming, of returning to those sepia-toned days where I first relived the exciting adventures of the intrepid Guybrush Threepwood in The Secret of Monkey Island many years ago.
Cult of the Lamb features great combat and base building mechanics, and while it nails what it's going for, we wish it gave us more time to make our cult feel like home.
Diablo Immortal is a great translation of the Diablo formula for mobile devices, but certain monetization decisions sully an otherwise excellent experience.
Sometimes The Centennial Case stumbles, but it’s worth enduring for the wild ride it puts you on and the broader questions it poses about what’s ethical in the world of science.
Death's Door marries fine-tuned hack n' slash action with a cool world ripe with secrets to unravel. The result is an entertaining, densely-packed trip to the other side.
Village doesn’t pull any punches when it comes to horror, but a consistent rollout of new weapons and tools makes it hard to walk away from these terrors.