Why Strategy Is A Natural Fit For John Wick

The action hero may seem more suited to frantic gunplay, but our time with John Wick Hex highlights smart and deliberate battles.
by Joe Juba on Jun 13, 2019 at 4:15 PM

Can You Eat Gooigi? Where Is Wayoshi? And Other Stupid Questions For Luigi's Mansion 3's Producer

We spoke with producer Kensuke Tanabe who shared his thoughts on the wild world of Nintendo.
by Ben Reeves on Jun 13, 2019 at 4:00 PM

The Best Indie Games Of E3 2019

The GI editors scoured the convention for the best indie games on offer.
by Game Informer Staff on Jun 13, 2019 at 1:30 PM

Tales Of Arise Is A Reinvention Of The Series, But Not Open World

The newest game in the Tales of series looks like a big departure, but it is not abandoning its identity.
by Imran Khan on Jun 13, 2019 at 1:20 PM

The Highs And Lows Of Our Time With Wolfenstein: Youngblood

Our resident Wolfenstein fan has more than a few concerns about the Blazkowicz twins first outing.
by Javy Gwaltney on Jun 13, 2019 at 10:34 AM

I Did Something Terrible In Watch Dogs Legion

You can make some rough choices in the game.
by Andrew Reiner on Jun 12, 2019 at 6:40 PM

Hollow Knight: Silksong Weaving Together A Worthy Sequel

Team Cherry’s sequel is shaping up as an excellent follow-up to the original, even as the new character adds some intriguing twists.
by Matt Miller on Jun 12, 2019 at 6:15 PM

Why Link’s Awakening's New Art Style Does It Justice

The new art style not only makes the original look better - it captures the spirit of the original in a brand-new way.
by Suriel Vazquez on Jun 12, 2019 at 5:52 PM

Overwatch Fans Should Keep Their Eyes On Ninja Theory's Bleeding Edge

Ninja Theory's is reminiscent of DmC: Devil May Cry and Overwatch.
by Andrew Reiner on Jun 12, 2019 at 2:43 PM

How 12 Minutes' Time Loop Works

The reality-bending indie game is built around a cool concept.
by Joe Juba on Jun 12, 2019 at 2:30 PM

Nintendo Plays Through Half An Hour Of Fire Emblem: Three Houses On Treehouse Live

The Treehouse takes a deep dive into the game's central hub, battle mechanics, and its calendar system.
by Joseph Stanichar on Jun 12, 2019 at 2:06 PM

Grid Returns With A Familiar Feel

On-track rivalries and over 150 racing events highlight the series' return to the track.
by Matthew Kato on Jun 12, 2019 at 12:01 PM

How Link's Awakening's Dungeon Creation Tools Work And Why It's Different From Mario Maker

We caught up with Zelda series producer Eiji Aonuma to find out how players will be creating their own dungeons in Link's Awakening.
by Brian Shea on Jun 12, 2019 at 11:48 AM

Aonuma On Remaking Zelda Games And Why We'll Probably Never See Skyward Sword Without Motion Controls

As the Link's Awakening remake approaches, we chat with the Nintendo luminary about why the Zelda series gets remade and remastered.
by Brian Shea on Jun 12, 2019 at 11:17 AM

Everything You Need To Know About PES 2020

Including why the game is not actually called PES 2020.
by Matthew Kato on Jun 12, 2019 at 10:12 AM

The Coolest Things We Saw In Cyberpunk 2077

Over the course of our 50-minute demo, we saw cool stuff ranging from small details to big reveals, and these were the best of the bunch.
by Joe Juba on Jun 12, 2019 at 12:39 AM

Watch Dogs Legion Is Wildly Ambitious And Fun

We played about 45 minutes of the new entry and came away impressed.
by Elise Favis on Jun 12, 2019 at 12:04 AM

11 Things To Know About Trials Of Mana

The remake for an unlocalized JRPG gem got announced today and we got to talk to the developers behind it.
by Imran Khan on Jun 11, 2019 at 10:45 PM

You Don't Have To Kill Anyone In Cyberpunk 2077 After All

The team at CD Projekt Red reversed its position on this point in the last year.
by Joe Juba on Jun 11, 2019 at 6:43 PM

Exploring Ghost Recon Breakpoint's Crafting System and Endgame Content

Our one-hour hands on session reveals some of the subtle innovations coming to Breakpoint.
by Matt Bertz on Jun 11, 2019 at 6:15 PM