This futuristic vibe and unrealistic speeds may not be for everyone, but I’m delighted to see this style of play still alive and kicking its way down the course.
How swirling vats of mystery meat and dog food, unpredictable AI systems, and channeling Nosferatu led Creative Assembly to create their renowned survival horror game.
This futuristic vibe and unrealistic speeds may not be for everyone, but I’m delighted to see this style of play still alive and kicking its way down the course.
While Iron Galaxy has excellently modernized the gameplay and graphics of these classics to feel right in 2025, I wish it had done a better job of highlighting the influence these games once had in their heyday.
We spoke with Last of Us co-creator Neil Druckmann about the difference between directing video games and television, and found out from what happened to Joel’s accent from Pedro Pascal.
Dragon Quest Treasures is never short on charm or style, but simple, sub-par combat and loot-hunting mechanics had me scraping the bottom of the treasure chest in hopes there was something I’d missed.