Killing one alien is a remarkable achievement, but XCOM’s commander must somehow build on that tiny victory until the monsters from beyond the stars tremble at our approach instead of the other way around.
Killing one alien is a remarkable achievement, but XCOM’s commander must somehow build on that tiny victory until the monsters from beyond the stars tremble at our approach instead of the other way around.
Killing one alien is a remarkable achievement, but XCOM’s commander must somehow build on that tiny victory until the monsters tremble at our approach.
Firaxis sends along a handful of screens showing off the PC interface for its upcoming tactical strategy game, and details more pre-order bonuses as a cherry on top.
As enthusiastic as I’ve been about Firaxis’ XCOM strategy remake since writing the GI cover story, my opinion has only improved since playing a decent chunk of it this morning.
As enthusiastic as I’ve been about Firaxis’ XCOM strategy remake since writing the GI cover story, my opinion has only improved since playing a decent chunk of it this morning.
As enthusiastic as I’ve been about Firaxis’ XCOM strategy remake since writing the GI cover story, my opinion has only improved since playing a decent chunk of it this morning.