How 10 Years Of Passion And Failed Pitches Led To Ubisoft's For Honor
For Honor's creative director Jason VandenBerghe is a passionate guy. In this interview that originally aired on The Game Informer Show podcast, Ben Hanson speaks with VandenBerghe about the drive and vision it takes to bring a kernel of an idea about the emotions of combat through the process of becoming a AAA game developed by Ubisoft Montreal. VandenBerghe discusses why he loves intimate combat in games like Bushido Blade, how you inspire a development team, and why some of the character systems in For Honor might resemble Rainbow 6 Siege.
The game is now in open beta, and you can play it for free, or you can learn more of our thoughts on For Honor and see the game in action in this video of Matt Miller and Javy Gwaltney playing the closed beta. If you enjoy this interview, we recommend that you subscribe and listen to The Game Informer Show on iTunes or Google Play for more like it in the future!