Monolith Soft Says A Xenoblade Chronicles X Switch Port Would Be Too Expensive
In an interview with USGamer, chief Tetsuya Takahashi of the Nintendo-owned studio Monolith Soft spoke about all things Xenoblade, the RPG series which makes up the bulk of the developer's output these days. When questioned about Xenoblade Chronicles X, though, the Wii U semi-sequel released in 2015, Takahashi suggested it's not in the cards.
"Personally speaking, I'd love to play the game on the Switch, but it would be really difficult to make it," Takahashi told USGamer. When asked why it would be such a problem, he simply laughed and replied "Money. It's a massive game. Re-creating it would be really difficult."
The second Xenoblade Chronicles title was the centerpiece of Nintendo's infamous and panicked January 2013 Direct, which announced a number of software titles for the console that had only just begun development and would not be seen again for years. Xenoblade Chronicles X came as Wii U software was winding down and Nintendo themselves had fully moved on to the Switch, having already announced its successor NX that year. This means a lot of players missed the game, though fans of the more narrative-driven Xenoblade Chronicles expressed concerns and criticisms about the new title's more MMO-style focus.
With so many Wii U games getting second chances on the Switch, like Bayonetta, New Super Mario Bros. U, Donkey Kong Country Tropical Freeze, Captain Toad, etc., it's surprising when a game is said not to be on the docket. Hopefully Nintendo sees fit to bring games like Xenoblade Chronicles X, Fatal Frame: Maiden of the Black Water, #FE: Tokyo Mirage Sessions, and other late-life games that even Wii U owners likely missed.