gamescom 2013 Thief's Narrative Director Tells Us A Story About Garrett Learn more about the world of Thief and Garrett's backstory. by Mike Futter on Aug 24, 2013 at 11:48 AM
gamescom 2013 Thief's Narrative Director Tells Us A Story About Garrett Learn more about the world of Thief and Garrett's backstory. by Mike Futter on Aug 24, 2013 at 11:48 AM
gamescom 2013 Oculus VR's Palmer Luckey And Nate Mitchell On Bringing Rift To Consumers We spoke with Oculus VR staff about bringing the device to market, manufacturing, and how developers and users will connect to create and discover exciting virtual reality content. by Mike Futter on Aug 24, 2013 at 08:45 AM
gamescom 2013 Tapping Into The Minds Behind Blizzard's Hearthstone Watch our video interview to learn more about this World of Warcraft off-shoot and what sets the collectible card game apart from the competition. by Mike Futter on Aug 23, 2013 at 09:30 AM
gamescom 2013 Video Interview: Tapping Into The Minds Behind Blizzard's Hearthstone Online Collectible Card Game FInd out more about the launch plans for Blizzard's Hearthstone and what sets the collectible card game apart from the competition. by Mike Futter on Aug 23, 2013 at 04:26 AM
gamescom 2013 Our Foul Play Preview Is Fair Game For Beat-Em-Up Fans Foul Play combines elements of fighting games, brawlers, and Rock Band to create a unique beat-em-up. by Mike Futter on Aug 23, 2013 at 04:16 AM
gamescom 2013 Blizzard Details Diablo III: Reaper Of Souls' New Features And Class In this video interview, the lead developers for the first Diablo III expansion explain what's new in the world of Sanctuary. by Mike Futter on Aug 23, 2013 at 01:30 AM
gamescom 2013 Dead Island: Epidemic's Take On The MOBA Genre Is Infectuous Some clever twists on the MOBA genre are designed to set Dead Island: Epidemic apart from the competition. by Mike Futter on Aug 22, 2013 at 12:03 PM
gamescom 2013 Skylanders: Swap Force Looking Swell On PlayStation 4 New Skylanders characters complement our first look at PlayStation 4 gameplay. by Mike Futter on Aug 22, 2013 at 06:12 AM
gamescom 2013 More UBIart Framework Games In Development, Licensing Still Possible Says CEO Yves Guillemot The engine underneath the stunning visuals of Rayman Origins and Rayman Legends is getting a lot of use at Ubisoft right now. by Mike Futter on Aug 22, 2013 at 03:43 AM
gamescom 2013 Battlefield 4 Dynamic Environments Supported By 60 Frames Per Second On Next-Gen Battlefield 4 next-gen versions are looking smoother than ever on a console. by Mike Futter on Aug 21, 2013 at 01:42 PM
gamescom 2013 Titanfall's Narrative Multiplayer Matters Titanfall's "narrative multiplayer" isn't just a gimmick, it makes maps feel fresh and alive. by Mike Futter on Aug 21, 2013 at 12:20 PM
gamescom 2013 Titanfall's Narrative Multiplayer Matters Titanfall's "narrative multiplayer" isn't just a gimmick, it makes maps feel fresh and alive. by Mike Futter on Aug 21, 2013 at 12:20 PM
gamescom 2013 Titanfall's Narrative Multiplayer Matters Titanfall's "narrative multiplayer" isn't just a gimmick, it makes maps feel fresh and alive. by Mike Futter on Aug 21, 2013 at 12:20 PM
gamescom 2013 Mad Max's Open World Wasteland Feels Familiar Mad Max blends familiar elements from a number of different games. by Mike Futter on Aug 21, 2013 at 08:41 AM
gamescom 2013 Mad Max's Open World Wasteland Feels Familiar Mad Max blends familiar elements from a number of different games. by Mike Futter on Aug 21, 2013 at 08:41 AM
gamescom 2013 Mad Max's Open World Wasteland Feels Familiar Mad Max blends familiar elements from a number of different games. by Mike Futter on Aug 21, 2013 at 08:41 AM
gamescom 2013 Mad Max's Open World Wasteland Feels Familiar Mad Max blends familiar elements from a number of different games. by Mike Futter on Aug 21, 2013 at 08:41 AM
gamescom 2013 Mad Max's Open World Wasteland Feels Familiar Mad Max blends familiar elements from a number of different games. by Mike Futter on Aug 21, 2013 at 08:41 AM
gamescom 2013 Watch Dogs Cat-And-Mouse And Companion App Multiplayer Impressions We played two different types of Watch Dogs multiplayer, including one with the companion app. by Mike Futter on Aug 21, 2013 at 07:36 AM