interview Double Fine Lending A Publishing Helping Hand So Other Indies Can ‘Stay Indie’ Double Fine is providing mentorship and counsel to other indies. by Mike Futter on Mar 24, 2014 at 01:55 PM
News EA Will Not Three-peat As The Worst Company In America All reigns must come to an end, and we're sure that no one at EA is sad to see this one go. by Mike Futter on Mar 24, 2014 at 11:35 AM
report [Update] Diablo III In Development For Xbox One, Release Not Yet Certain Update: Blizzard isn't yet confirming an Xbox One release of Diablo III: Ultimate Evil Edition, but hope springs eternal. by Mike Futter on Mar 24, 2014 at 10:49 AM
Preview Trials Frontier Coming To iOS April 10 Trials Frontier has a release date and a tie-in with the upcoming Trials Fusion. by Mike Futter on Mar 24, 2014 at 10:35 AM
gamer culture We Would Play A Game Based On Mega64's 'Kutaragi's Way' The console wars were never this tough, this gritty, or this grainy. by Mike Futter on Mar 24, 2014 at 09:21 AM
Feature Seven Things We Learned About Virtual Reality At GDC Our virtual reality experiences taught us a lot about the challenges and opportunities of the technology. by Mike Futter on Mar 24, 2014 at 08:15 AM
News MLG App Out Today On Xbox 360, Later This Year For Xbox One MLG brings its original content and competitions to the Xbox 360 today. by Mike Futter on Mar 24, 2014 at 06:55 AM
News Monster Hunter Freedom Unite Closes Out March Instant Game Collection The addition of a second thumbstick gives this PSP title new life. by Mike Futter on Mar 24, 2014 at 05:50 AM
News OlliOlli Grinding Its Way To PS3 And PS4 OlliOlli is making the jump from Vita to home consoles later this year. by Mike Futter on Mar 24, 2014 at 03:52 AM
News Hotline Miami Confirmed For PlayStation 4 Release Hotline Miami on PS4 won't cost you a dime if you already have it for PS3 and Vita. by Mike Futter on Mar 24, 2014 at 03:11 AM
gdc 2014 Kerbal Space Program's NASA Update Sends Players To Capture Asteroids Kerbal Space Program's upcoming update adds new parts and addresses some lingering issues. by Mike Futter on Mar 20, 2014 at 11:22 PM
Preview This War Of Mine Is Conflict From The Perspective Of The Powerless 11bit Studios' new title blends the casualties of war with familiar survival style gameplay. by Mike Futter on Mar 20, 2014 at 10:45 PM
Preview Tossing Our Way Around Signal Studios' Sleeping Prince A ragdoll prince is at your disposal to save the kingdom. by Mike Futter on Mar 20, 2014 at 10:37 PM
Preview Uber Entertainment's Toy Rush Takes The Company From Bacon To Space To The Toy Box Toy Rush blends tower defense with custom base building. by Mike Futter on Mar 20, 2014 at 09:36 PM
gdc 2014 Gameface's Self-Contained VR Unit Is Making A Play For Users On The Go Gameface is targeting a different market than other VR hopefuls, and it has a good shot at succeeding. by Mike Futter on Mar 20, 2014 at 07:19 PM
gdc 2014 Three Demos, One VR Defining Moment With Project Morpheus Project Morpheus shows immense promise, even at this early stage. by Mike Futter on Mar 20, 2014 at 05:31 PM
Preview The Most Adorable Stalin Lookalike Headlines Leo's Fortune Leo's Fortune's three-person development team has created an adorable and engaging platformer. by Mike Futter on Mar 20, 2014 at 01:35 PM
Preview WB's Gauntlet Revival Doesn't Shoot The Food Gauntlet's revival recaptures the charm and peril of the original. by Mike Futter on Mar 20, 2014 at 09:25 AM
gdc 2014 Deep Silver CEO: 'The Market Needs Someone Like Us' Klemens Kundratitz discusses why Deep Silver's independence is important. by Mike Futter on Mar 19, 2014 at 08:04 PM
gdc 2014 I Didn't Die On The Virtuix Omni VR Treadmill (Despite My Best Efforts) Relearning how to walk for a virtual-reality experience is harder than you might think. by Mike Futter on Mar 19, 2014 at 06:30 PM