Preview

WH40K Space Marine Dev Diary Reveals Deadly Details

… setting, back story, and ins and outs of the Space Marine biology. … WH40K Space Marine Dev Diary Reveals Deadly Details …

Preview

NCAA 13 Makes Its Dynasty Pitch

media

Kingdoms of Amalur: Reckoning Cinematics Trailer

… cinematics director Marty Stoltz walks us through the process of designing Kingdoms of Amalur: Reckoning’s …

media

Kingdoms of Amalur: Reckoning Cinematics Trailer

… cinematics director Marty Stoltz walks us through the process of designing Kingdoms of Amalur: Reckoning’s …

Review

Metro: Last Light Review – Finding Refuge In The Shadows

… its intricate narrative or creative vision in the process.  … Finding Refuge In The Shadows …

Review

Metro: Last Light Review – Finding Refuge In The Shadows

… its intricate narrative or creative vision in the process.  … Finding Refuge In The Shadows …

ces 2014

Thief's Storied Development May Have Helped The Game In The End

… for the finished product, but the team doesn't think its process has been unusual.  … Thief's Storied Development May …

ces 2014

Thief's Storied Development May Have Helped The Game In The End

… for the finished product, but the team doesn't think its process has been unusual.  … Thief's Storied Development May …

ces 2014

Thief's Storied Development May Have Helped The Game In The End

… people have worried about what that means for the finished product, but the team doesn't think its process has been …

ces 2014

Thief's Storied Development May Have Helped The Game In The End

… people have worried about what that means for the finished product, but the team doesn't think its process has been …

Preview

New Video Shows Emotional BioShock Infinite Voiceover Sessions

… Voiceover Sessions … some of this (sometimes arduous) process. … New Video Shows Emotional BioShock Infinite …

video interview

PUBG's World Art Director On Redesigning Erangel

… In this video interview, Dave Curd talks about the process of creating and redesigning maps for PlayerUnknown's …

Feature

How Two Developers Made A Living With Awful Games

video feature

How Capcom Created Velkhana's Sounds And Iceborne's Music

… for Monster Hunter World: Iceborne walk through the process of bringing the icy monsters and environments to …

Feature

How Ubisoft Kept Assassin’s Creed Odyssey Alive

… to continually surprise players – and along the way, the process turned a good game into a great one. … How Ubisoft …

Feature

Vomit And Ginger Candy: Inside The VR QA Process

… The conditions and intricacies of testing VR games. … Vomit And Ginger Candy: Inside The VR QA …