A recipient of multiple nominations this IGF season, Closure has been
given nods for excellence in technical design, audio and the ancillary
Nuovo award. From what we’ve seen, the attention is well deserved.
Super
Meat Boy is as bizarre as it sounds. You play as a cube of sentient
meat, in love with a young lady made of bandages, who is spirited away
by an evil fetus in a jar wearing a tuxedo. Really.
Fully deserving a nod in the visual art category, Limbo stands out amongst more traditional puzzle/platformers by complementing simple gameplay mechanics with an eerie and engrossing world.
A point-and-click/hidden object hybrid, Trauma tells a story of
survival and recovery by a young woman fresh from a car accident that
killed her parents.
We’re kicking off an entire week of indie coverage by starting in the most logical place – square one. We probe into the minds of a thriving community of
international developers, all united by big ideas in non-traditional
packages.
The IGF has had its finger on the pulse of autonomous game developers
for more than a decade, and once a year independent talent convenes in
San Francisco to celebrate their collective work.
The Behemoth continues to be hard at work on Castle Crashers for
PlayStation Network, and fans will have a couple of new surprises in
store when it releases.