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Preview

Indie Week: Closure

A recipient of multiple nominations this IGF season, Closure has been
given nods for excellence in technical design, audio and the ancillary
Nuovo award. From what we’ve seen, the attention is well deserved.
Preview

Indie Week: Super Meat Boy

Super
Meat Boy is as bizarre as it sounds. You play as a cube of sentient
meat, in love with a young lady made of bandages, who is spirited away
by an evil fetus in a jar wearing a tuxedo. Really.
Preview

Indie Week: Shatter

Fans of retro arcade games should have a blast with Shatter, a
beautiful brick-breaking title with an impressive level of polish.
Indie Week

Indie Week: Day Two

We’ve got a full seven days of indie
game coverage leading up to the 2010 Independent Games Festival Awards.
Indie Week

Indie Week: Day One

We’ve got a full seven days of indie
game coverage leading up to the 2010 Independent Games Festival Awards.
Preview

Indie Week: Limbo

Fully deserving a nod in the visual art category, Limbo stands out amongst more traditional puzzle/platformers by complementing simple gameplay mechanics with an eerie and engrossing world.
Preview

Indie Week: Trauma

A point-and-click/hidden object hybrid, Trauma tells a story of
survival and recovery by a young woman fresh from a car accident that
killed her parents.
Feature

Indie Week: Independent Of What?

We’re kicking off an entire week of indie coverage by starting in the most logical place – square one. We probe into the minds of a thriving community of
international developers, all united by big ideas in non-traditional
packages.
Feature

Indie Week: An Intro To The IGF

The IGF has had its finger on the pulse of autonomous game developers
for more than a decade, and once a year independent talent convenes in
San Francisco to celebrate their collective work.