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February 2018 - God of War

God of War has been among the most anticipated PS4 games ever since it was unveiled at Sony’s E3 2016 presentation (complete with a live orchestra). Since the big reveal, fans have been hungry for more details about the game’s mechanics, including specifics about combat. However, Sony’s Santa Monica Studio was guarding that information closely – until now.

January 2018 - Mega Man 11

Mega Man was once one of the biggest brands in gaming, but after longtime Mega Man director Keiji Inafune left Capcom in 2010 the character went on a hiatus. Many fans worried Mega Man was dead. Fortunately, that is no longer the case. Mega Man is back and he looks better than ever in a new game full of the classic action/platforming gameplay. For our January cover story, we traveled to Capcom’s headquarters in Osaka, Japan to get the full scoop on Mega Man 11. We chatted with the developers to get a better understanding of how they’re changing Mega Man’s look and what they have done to update Mega Man’s gameplay for a modern audience while holding true to the formula fans have loved for over 30 years. We also played through two levels of the game and share our hands-on impressions of combat and enemies. Finally, we look back at Mega Man’s impressive 30-year history and explore what made those early Mega Man games so special.

December 2017 - Monster Hunter: World

The Monster Hunter series has built up a devoted fan base over the years, with players gravitating toward its combination of methodical preparation, intense combat, and deep customization. Capcom is looking to further build that audience with Monster Hunter: World, a game that’s been built for consoles from the ground up. Thanks to that additional horsepower, the team has been able to reexamine fundamental parts of the series’ design. We visited Capcom’s offices in Osaka, Japan, and not only got extensive hands-on with the game to see those changes in action, but also got exclusive behind-the-scenes insight on how some of the game’s monsters and environments were designed.

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Column Hubs

Funny To A Point

Jeff Marchiafava’s column celebrates the random, humorous, and downright stupid things that make gaming so much fun. It runs bi-weekly on Fridays.

RPG Grind Time

Kimberley Wallace's column is dedicated to examining the role-playing game genre and discussing its latest announcements. It runs bi-weekly on Wednesdays.

Science-Fiction Weekly

Andrew Reiner's column is focused on exploring the latest developments in science-fiction video games, movies, novels, and toys. It runs weekly on Tuesdays.

The Sports Desk

Matthew Kato explores the wide world of video game sports in his column. Check back every Monday for the latest analysis and news in the genre from this sports fanatic.

Top Of The Table

Matt Miller explores the ever-expanding world of tabletop board, card, miniature, and role-playing games in his column. Check back every other Friday for the best in the hobby scene.

The Virtual Life

Javy Gwaltney's cultural column is dedicated to exploring the places where our lives and games intersect, making meaningful connections to games. It runs bi-weekly on Wednesdays.

More Departments

The Game Informer Show

There’s never a shortage of things to talk about in the week-to-week world of gaming, so you can look forward to opinions and observations from the GI editors each Thursday.

New Gameplay Today

Our reviews let you know just how good a game is, but sometimes you want to see it in action before deciding whether or not to pull out your wallet. Luckily for you, our regular video series New Gameplay Today shows you all the latest releases in action.


A great idea that quickly became a site favorite - take old games, favorites, junk, etc. - and look at them from a modern perspective. It needed a hub because it is that awesome.

The Essentials

The Essentials is a weekend feature celebrating the best that the digital medium has to offer. We’re curating this list to be a resource gamers can use similar to a "required reading" list. In our collection you’ll find titles from across generations and genres, along with our reasons for selecting them for this honor.


Game Informer's Downloadable Destination - a look at all the great games available from big and independent developers on PSN, XBLA, and more.


Want to see the ending to a game you can't/won't play? We're here to help. With some analysis and opinion to go with it. Lives up to its name, though, so watch at your own risk.

Gamer Culture

When you’re tired of reading reviews, previews, and news articles, journey to this hub destination to see the crazy creations made by a wide variety of passionate gamers.