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Bethesda’s Battlecry Isn’t Living Up To Quality Standards

by Mike Futter on Oct 08, 2015 at 02:59 AM

You may be wondering why we’re not playing Bethesda’s foray into free-to-play multiplayer games, Battlecry. It seems that the game isn’t coming together as well as the publisher would like.

In a statement given to Progress Bar and confirmed by Eurogamer, the publisher suggests that we won’t be seeing Battlecry soon. “We have concerns about the Battlecry game and whether it is meeting the objectives we have for it,” a company representative reportedly said. “We are evaluating what improvements the game needs to meet our quality standards. The studio remains busy during this process on multiple projects.”

Battlecry is one of a number of entrants in the growing character-based arena combat genre. When it does arrive, it will likely be facing off against Gearbox’s Battleborn, Blizzard’s Overwatch, Hi-Rez Studios’ Paladins, and Motiga’s Gigantic.

Battlecry is being developed by Battlecry Studios, which Bethesda established in Austin in 2012. According to the company’s website, it’s staff has experience at BioWare, Valve, 343 Industries, and Treyarch.

The title was announced in late May 2014, with beta signups opening in June 2015. The closed test was supposed to kick off this fall. You can read our hands-on impressions from E3 2014 for more.

Update: Bethesda has confirmed its statement to us.

[Source: Progress Bar via Eurogamer]

 

Our Take
This isn’t the first time Bethesda has been public about a game not making the grade. Human Head’s Prey 2 never saw the light of day. When it was first delayed in 2012, Bethesda said that game also wasn’t meeting quality standards. As of now, Battlecry hasn’t met Prey 2’s fate, though it’s clear that if it doesn’t improve, it’ll be on that road.