The lights are on
We got hands-on time with BattleCry Studios' inaugural
free-to-play multiplayer action title, and walked away impressed.
Bethesda announced BattleCry as a 32-player free-to-play
action game back in May. Set in an alternate pre-WWI universe where gun powder
has been banned by the world powers, BattleCry blends fast-paced swordplay,
melee, and ranged combat in frenetic team-versus-team matches. Players choose
to support one of three factions (the Royal Marines and Cossack Empire were
available in our demo) which will feed into an overall meta-game conflict.
BattleCry will offer players five character classes at
launch, but our hands-on demo only featured three. The Enforcer is a tank character
and wields a massive sword that can also transform into a shield. The Duelist
is a speedier dual-wielding sword master, who can temporarily cloak herself and
perform a deadly phase strike. Finally, the Tech Archer can power up her ranged
bow attacks and throw out daggers at nearby enemies.
I tried out the Enforcer and Duelist classes during our team
deathmatch demo, and was struck by how swift and agile characters are on the
battlefield. Every character can perform a rolling dodge move to help evade
attacks during combat, and can also use grapple nodes and jump pads to quickly
traverse the map. The hack-and-slash sword combat is broken up by the three
unique abilities each character has. The Enforcer moves and swings at a slower
pace, but can close the distance to enemies with a powerful lunge attack, and
can fend off foes from all sides with a spinning whirlwind attack. The Duelist
moved considerably faster, and I quickly came to rely on her cloaking ability
to sneak up on unsuspecting foes before launching into a volley of attacks.
BattleCry also sports a unique art style, thanks to the design
of Viktor Antonov, who worked on Half-Life 2 and Dishonored. The developer says
that the team is inspired by graphic novels, but there's also a subtle
brushstroke effect that appears on characters, and blood sprays out in thick,
I'm always skeptical of multiplayer-focused free-to-play
action games, but I enjoyed what I played of BattleCry. The action is fast-paced
but also felt fair, and required less twitch reflexes than cover-based
shooters. Players can check the game out for themselves when
BattleCry enters beta in 2015.
Email the author Jeff Marchiafava, or follow on Google+, Twitter, and Game Informer.
Looks like a Team Fortress made by Suda 51.
What an utterly pointless trailer :|.
Yeah, the looks sort of remind me of TF2 which is pretty epic.
Not exactly sure about this but good thing that it's free to play so I can try it out next year sometime.