review round-up

Review Round-Up 11/26/2013

by Isaac Perry on Nov 26, 2013 at 01:00 PM

There has been a lot to see since the two new consoles made their debut, and you may have missed some of our reviews. Lucky for you, we’ve pulled our reviews and impressions together in one convenient place.

This week we have a wide range of titles on the review block, but just like last week, amid a host of next-gen reviews it's a handheld title that “pops up” from the rest. 

Forza Motorsport 5 – Microsoft Studios – Turn 10 Studios
“This is the most fun I've had racing in a Forza title, and yet it's not the most complete entry in the franchise.” – Matthew Kato

Tearaway – Sony Computer Entertainment – Media Molecule
“Tearaway is brilliantly out of step with much of mainstream game development. It’s gentle, distinctly British brand of whimsy and imaginative visual style makes it an experience unlike any other you’ll have this year.” – Matt Helgeson

NBA Live 14 – EA Sports – Tiburon
“From the unintelligent commentary and overenthusiastic crowd to the inferior player models and awkward movements that lack transitional animations, NBA Live 14 feels like a game in arrested development.” – Matt Bertz

Ryse: Son of Rome – Microsoft Studios – Crytek
“The visuals are breathtaking, but the gameplay flips on a dime between being legitimately fun and downright bad.” – Andrew Reiner

[Click next for a motherload of review content]

Killer Instinct – Microsoft Studios – Double Helix
“Killer Instinct on Xbox One stays true to the fun and silliness of its past, but also has a deep, competent, and innovative engine driving the action.” – Jason Oestreicher

Super Motherload – XGen Studios
“After several hours I had mined deep into the planet, but I was hungry for a little more depth in the action.” – Matt Miller

Mario Party: Island Tour – Nintendo – Nd Cube
“Most importantly, up to four players can join the game even if only one of them owns it. Unfortunately, no amount of options can overcome the inane gameplay.” – Dan Ryckert

Warframe – Digital Extremes
“When a mission is underway, Warframe is at its best. Getting to that point is a challenge of menu navigation, unexplained features, and a lack of crucial stat comparisons when choosing weapons.” – Mike Futter