The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
I love games, but I seem to spend an undue amount of time around virtual jerks. Foul-mouthed criminals, shouting marines, evil nemeses of various stripes – it gets old after awhile. Thank god for Media Molecule. The English studio, which won acclaim for the LittleBigPlanet series, has a knack for creating worlds and characters that exude a playful charm, something that’s in short supply in both gaming and popular culture today.In many ways, it’s a simple game. You play as Iota (or his female counterpart Atoi), a living envelope tasked with delivering a message to a mysterious figure in the sky. Thanks to the Vita camera, this godlike figure is actually you peeking out of the sun. Iota journeys through a series of surreal worlds, engaging in fairly straightforward 3D platforming.Tearaway doesn’t reinvent the genre, but rather builds a strange version of it made entirely of paper. Inspired by papercraft, Media Molecule has created a world that feels unlike any other I’ve experienced. It’s a pop-up book come to life, with worlds and creatures that unfold and move in ingenious ways. Drag a finger across a level, and it folds out to reveal a new path. Moving platforms don’t magically float – they are propelled up and down by accordion-like structures.Along the way, the game encourages you to take part in the creativity. You can take pictures with the in-game camera (which pays off to great effect at the end) that even has Instagram-style filters you can buy. Iota can be altered and tweaked with dozens of cut-out eyes, mouths, and other silly objects. By taking pictures of certain creatures, you unlock real-life papercraft plans that can be printed out on your computer. When’s the last time a game inspired you to take up a new hobby?At certain points, you find a character who wants a new hat or some other object. Here, you are sent to a virtual work table where you can design and cut out paper designs with pencil and scissor tools. It’s fun and gives you a sense of ownership in the game; I loved seeing my sad, asymmetrical cowboy hat display on my character throughout the adventure.
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