How swirling vats of mystery meat and dog food, unpredictable AI systems, and channeling Nosferatu led Creative Assembly to create their renowned survival horror game.
We spoke with Naoto Ohshima, the artist and designer behind so many of Sega’s classic works, including Sonic the Hedgehog, about his impressive career.
Death Stranding 2 is a game with faults and annoyances, but it also makes big, expensive swings and is trying to establish its own unique genre, often successfully.
A lot of thoughtful work went into Welcome Tour to make me understand and acknowledge its $10 price tag, but it’s just not a tour I would recommend taking.
This week on The Game Informer Show, guest host Kyle Hilliard welcomes back Ben Reeves to share his favorite games of 2022 and John Carson to tell us about One Piece Odyssey.
We spoke with Last of Us co-creator Neil Druckmann about the difference between directing video games and television, and found out from what happened to Joel’s accent from Pedro Pascal.
Dragon Quest Treasures is never short on charm or style, but simple, sub-par combat and loot-hunting mechanics had me scraping the bottom of the treasure chest in hopes there was something I’d missed.