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Assassin's Creed Valhalla Has A Cool Dungeons & Dragons Nod
Assassin's Creed Valhalla is a massive game that has so much more than just its incredible main story to enjoy. Strategic building, meaningful romance, hilarious and intriguing sidequests; the new game has it all. It also has a pretty nifty Dungeons & Dragons reference, though not by that name.
As spotted by @PlayWithJambo, there is a part in Valhalla at the Foris Turre viewpoint in Wessex that players can see the clever D&D nod with Prisons & Pyewackets character sheets and DM notes:
All four 'character scrolls' pic.twitter.com/da42sYo1b6— Jambo All The Way 🎅🏼🎄 (@PlayWithJambo) November 29, 2020
While not an active game that Eivor can participate in, it is more than a passing reference. If you look closely, you can see detailed characters sheets and the Dungeon Master's (DM) notes on the ongoing game. There is even a dice tray that can be seen in the short clip above.
There are many hidden references found within the massive world of Valhalla, but as a massive D&D fan, this kind of made me tear up a little bit. Dungeons & Dragons has brought friends together for so long and in recent years, that community has expanded immensely with the help of engaging shows like Critical Role. As more and more discover the magic that Dungeons & Dragons has to offer, it's pretty awesome to see it included in Ubisoft's latest Assassin's Creed adventure.
What other cool references have you found with your time in Assassin's Creed Valhalla? Share your nifty finds in the comment section below! You can also scope out what we thought of the latest journey as a Viking with our full review here alongside a small excerpt below:
"The content and design of Valhalla are the best the series has seen in years, but the technical frustrations are disappointingly familiar," reads our own Joe Juba's review. "I encountered several companion A.I. bugs, creepy child NPCs who were adult-sized, and quest-givers who wouldn't talk to me – all alongside other graphical and audio glitches. Objectively, I can't deny these problems are jarring and inconvenient. But on a practical level, none of them are severe enough to significantly dampen my enjoyment; the consequences usually aren't any worse than reloading an autosave and losing a few minutes of progress. I'd rather not deal with those issues, but the failures are light when weighed against the heft of Valhalla's successes."