Xbox Head Phil Spencer On A Renewed Dedication To Single Player And Even More Studio Acquisitions

by Liana Ruppert on Oct 26, 2020 at 11:07 AM

The Xbox One launch was rough with a limited library, confusion around the initial reveal of backwards compatibility, and a shifted focus away from games. Then Phil Spencer came into play and took back the Xbox brand and put it back in the hands of gamers. While a full 180 takes time, the team has been making headway in making right by the Team Green name with amazing services, continued talks with Japan's gaming space, and tons of studio acquisitions to beef up their party lineup. Xbox boss Phil Spencer recently sat down to talk more about future goals for the new generation of gaming. 

In an interview with GameReactor, Spencer opened up more on the many acquitions of the past and the hope for the future. "If I think back during the early Xbox One years and even late in the 360 years, at this time we as a company didn't invest enough in our creative capabilities with our studios, and it showed," he told the site. "Now, the thing with game production is that it takes a lot of time, so if you underinvest it actually doesn't show up next year or even in the next two years. It's maybe three, four, or five years down the road."

He added, "I had this feeling or belief that we were underinvesting and I was head of first-party, so I felt it directly. I wanted to invest more, and we weren't able to. So when I got into this job, I needed to put the business in a good space while getting the support of the company. And then we built a business model that prioritised investing in content knowing that we would have to invest early and wait a while for those investments to pay off."

Spencer mentioned that this reflection came following the 360 and the early Xbox One era and seeing where Microsoft succeeded and where they mistepped. With this reflection, Spencer and co. developed a plan going forward. While plans like this - acquisitions, marketing pivots, etc - take time, the groundwork is laid but the work is far from over with the Xbox Series X on the horizon. 

A big advantage the PlayStation 4 had over the Xbox One, especially looking at One's launch, is not only its exclusives but also it is the fact that Sony had many more single player experiences to enjoy. That's an area of focus that will be addressed with the new studio acquisitions and several of the other investment deals going on currently that we don't know the full details on. 

The Xboss also touched on how they are facilitating a healthy business model with all of their acquisitions, saying: "We don't dictate at all the business model behind the games that are built, but I will say, I think that a healthy games industry, the more business models works for video games. So I think retail is an important part of video games, I mean I'm buying my games and I want that to continue to flourish. We've seen growth in subscriptions like Game Pass, free-to-play is obviously a huge business model for video games. I think there's other business models we could potentially bring into video games that could help, but the diversity of business models should be a strength for us as an industry.

"So for first-party, I would like us to kind of experiment with the different models, because I don't think we want to be beholden, as an industry, to one model to rule them all, if we were everything would be free-to-play, because free-to-play is clearly the biggest business model on the planet today, not even close. But I don't think we want one business model, I think we want gamers to have choice in how they engage and pay for the games that they're playing."

You can learn even more about what the world of Xbox is evolving into with the full interview right here

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