News

Microsoft: MS Points Not Made To Mislead

… Points Not Made To Mislead … Aaron Greenberg, Xbox group product manager, recently clarified that Microsoft isn’t trying to trick people into thinking they are spending less on games with …

ces 2014

Thief's Storied Development May Have Helped The Game In The End

… people have worried about what that means for the finished product, but the team doesn't think its process has been …

ces 2014

Thief's Storied Development May Have Helped The Game In The End

… Thief's Storied Development May Have Helped The Game In The End … … Eidos-Montreal's Thief reboot has had a long and colorful development cycle. Some people have worried about what that means for the finished product, but the team doesn't think its process has been unusual.  … Thief's …

ces 2014

Thief's Storied Development May Have Helped The Game In The End

… reboot has had a long and colorful development cycle. Some people have worried about what that means for the finished product, but the team doesn't think its process has been …

ces 2014

Thief's Storied Development May Have Helped The Game In The End

… reboot has had a long and colorful development cycle. Some people have worried about what that means for the finished product, but the team doesn't think its process has been …

ces 2014

Thief's Storied Development May Have Helped The Game In The End

… reboot has had a long and colorful development cycle. Some people have worried about what that means for the finished product, but the team doesn't think its process has been …