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Review

Sonic Unleashed Review

Sega's Mascot Still Lives In A Hog Sty
by Ben Reeves on Sep 22, 2009 at 01:57 PM
Reviewed on Wii
Also on PlayStation 3, Xbox 360
Publisher Sega
Developer Sonic Team
Release
Rating Everyone 10+

Every time Sega plans a new Sonic game I hear someone talk about how they are fixing Sonic, and every time the game releases the developers do something new to mess it up. Look Sega, I don't want to play as Sonic's annoying animal friends. I don't want to wander around town talking to people about ice cream or hand puppets. And I don't want to play as some howling bestial, slower version of Sonic. I play Sonic games because I like to go fast.

Sonic is certainly good at going fast. Sega's tech is impressive, as Sonic's sprawling levels speed by without a hitch. Occasionally you'll have to dial in a button-pressing event or quickly jump over to a branching path, but for the most part Sonic's speedy levels are rollercoaster rides you cruise through. If these traditional Sonic levels were the only gameplay in this disc, I might have walked away amused. Sadly, they only make up about a third of the overall experience.

After Dr. Eggman uses the Chaos emeralds to split open the Earth's crust, thereby releasing a horde of evil spirits, Sonic becomes infected with some strange disease.

This disease turns him into a super stretchy Werehog monster whenever the moon is out. These Werehog segments play like a poor man's God of War. You fight hordes of enemies and level up his Werehog attacks, but many of the enemies look the same, Sonic's pace is plodding, and the platforming is frustrating. Even worse are Unleashed's hub world areas, which have Sonic holding inane conversations with random pedestrians in tedious adventure-style quests.

The Wii version has less annoying traits than the others and still retains all the usual mediocrity. The motion-control elements in the Werehog levels add an extra dimension to the action, and the hub worlds are entirely text-based and aren't nearly as annoying. If you can stand the diminished graphics, the Wii version actually edges out the PS3 and 360 entries.

As much as I disliked lumbering through levels as Sonic's hulky Werehog, I disliked hunting through the hub worlds looking for coins even more. Sega, if you really want to fix Sonic, the first thing you should do is stop trying to fix him.

THE Wii DIFFERENCE

The Wii version has less annoying traits that the others and still retains all the usual mediocrity. The motion-control elements in the Werehog levels add an extra dimension to the action, and the hub worlds are entirely text-based and aren't nearly as annoying. If you can stand the diminished graphics, the Wii version actually edges out the PS3 and 360 entries.

6.5
Concept
It's been about a year, so it's time for Sega to shake another Sonic game off the tree
Graphics
The ''Hedgehog engine'' impresses with bright cartoonish graphics that fly by without a stutter
Sound
Like death and taxes, annoying voiceovers from Sonic and his pals are inevitable
Playability
Sonic's racetrack levels require few inputs, and even on the Wii the controls feel fine
Entertainment
The game is certainly fast, but speed has never been the problem. Sonic's Werehog levels and the explorative hub world squeeze the entertainment out of this package
Replay
Moderately Low

Products In This Article

Sonic Unleashedcover

Sonic Unleashed

Platform:
PlayStation 3, Xbox 360, Wii
Release Date: