Resident Evil: Revelations Review

The Right Way To Play This Missing Chapter
by Tim Turi on May 19, 2013 at 09:01 PM
Reviewed on PlayStation 3
Also on PlayStation 4, Xbox One, Switch, Wii U, Xbox 360, 3DS, PC
Publisher Capcom
Developer Capcom
Rating Mature

Early last year, 3DS owners got their hands on an excellent new chapter in the Resident Evil series set between the fourth and fifth games. Not only does Revelations fill in a gap between those titles, its gameplay more closely resembles them compared to the polarizing Resident Evil 6. This new, graphically enhanced console version allows players to move while shooting without a clunky 3DS peripheral. It also implements a rearranged, tougher campaign mode for fans seeking a stiff challenge.

Moving the game over to consoles comes with a suite of graphical improvements. Monsters have a disgusting sheen over their fleshy bodies and characters like Jill and Chris have greater detail. The enhanced lighting makes the infected cruise ship’s corridors even moodier. Some rough environmental textures remind players this used to be a portable game, like two-dimensional fish littered across a dirty beach.

We got our first taste of moving and shooting in Resident Evil with the 3DS’ Circle Pad Pro attachment, but standard console controllers feel even better. Similar to Resident Evil 4, gunplay has a certain weight to it, requiring players to line up deliberate shots instead of relying on twitch reflexes. Weapons can be upgraded with useful parts that can be swapped between firearms. Revelations’ weapon customization is the most satisfying the series has seen since Resident Evil 4.

Revelations also comes with a punishing new Infernal difficulty mode that tosses obscene numbers of enemies at you and rearranges item locations. Beating the game in normal mode allows you to transfer your upgraded guns over to Infernal mode. Testing your hard-earned arsenal against throngs of enemies is a satisfying challenge. Speaking of enemies, a new foe occasionally pops up in all modes of the game. Don’t get too excited, though, because the wallblister is essentially an inconsequential bullet sponge.

This former 3DS game doesn’t stand toe-to-toe with the best console shooters, but it’s a faithful port. Revelations has a lot to offer fans of the series and players looking for a more evenly paced, thoughtful shooter. The new content, including an entertaining challenge-based two-player co-op mode, along with dual-analog stick control make this the definitive version of Resident Evil: Revelations.

The Edge
The Wii U version cleans up the HUD by putting menu and map information on the GamePad’s screen. I like having constant access to a map without shuffling through menus. Revelations also facilitates off-screen play, freeing up your TV for other stuff. Unfortunately, the actual gameplay doesn’t feel as natural on the GamePad as it does the PS3 and 360.
Improve the visuals of the fantastic 3DS adventure and deliver it to consoles
The enhanced character models look great but some rough textures serve as reminders of its portable origins
The voice acting gets the job done and the monster noises are appropriately creepy
Playing this game with a dual-analog stick controller feels much better than the 3DS’ circle pad
An enjoyable, slower paced journey that harkens back to the Resident Evil 4 days

Products In This Article

Resident Evil: Revelationscover

Resident Evil: Revelations

PlayStation 4, Xbox One, Switch, Wii U, PlayStation 3, Xbox 360, 3DS, PC
Release Date:
February 7, 2012 (3DS), 
May 21, 2013 (Wii U, PlayStation 3, Xbox 360, PC), 
August 29, 2017 (PlayStation 4, Xbox One), 
November 28, 2017 (Switch)