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Resident Evil

Each Camera Angle Is Examined And Updated In Different Ways
by Kyle Hilliard on Oct 11, 2014 at 07:44 AM
Platform PlayStation 4, Xbox One, PlayStation 3, Xbox 360
Publisher Capcom
Developer Capcom
Release 2015
Rating Rating Pending

In a new video from Capcom with producer Yoshiaki Hirabayashi, we learn how the re-remake is being put together.

If you've played Resident Evil (or watched us play recently) you will know that every camera angle is important, and Capcom's team on the project feels the same way. You can check out the interview below, which includes some gameplay footage, and learn how some of the scenes are fairly straightforward, while some require more attention. The candles in the mansion's entrance have been remade and redone, for example, but then there is the example (which you can see above) where the team created polygonal leaves to appear in the foreground, where they just used to be flat pre-rendered images.

For more on the Resident Evil HD remake, head here for the announcement, here for some comparison screens, and here for some unlockable costumes. The game arrives next year for current and last-gen consoles.

[Source: Capcom Unity]

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Resident Evil

PlayStation 4, Xbox One, PlayStation 3, Xbox 360
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