During E3, I was given the chance to play a couple of rounds of Boss Key's upcoming multiplayer first-person shooter, LawBreakers, a game that tries so hard to capture the glory of arena shooters like Quake III and Unreal Tournament. On that level, it works pretty well, letting you zip around various maps, playing as colorful characters armed with powerful, futuristic weaponry.
At the beginning of each match, you're given the option of four classes: titan, enforcer, assassin, and vanguard. Each class has their own special ability set and style of play that will likely appeal to a variety of players. Titans are powerhouses capable of dominating a space with lightning. Enforcers are your standard soldier armed with an assault rifle, pistol, and useful sprinting ability. Assassins are great at moving around the map quickly, slashing at foes with swords while the vanguard has rockets and a cool pulse blast ability that flings enemies away from you.
I spent most of my time playing as the assassin. I wasn't great at it initially but it was fun learning the strengths and weaknesses of the class and how to master her agility. The other classes didn't present as much as a challenge to me, especially the vanguard, but even though I was doing well playing as them, none of them seemed to capitalize on LawBreakers' fast paced gameplay and inherent wackiness as immediately as the assassin class.
As someone who spent countless hours with arena shooters in the late 90s, I enjoyed a lot of what LawBreakers' E3 demo brought to the gib-covered table. It's bloody, it's fun, and it could be a sustainable multiplayer-only game if it can find the right audience. That's easier said than done, especially with the likes of Overwatch already tapping into that niche that craves this sort of game, but for now LawBreakers has a bit of promise.
LawBreakers doesn't have a release date yet but you can sign up for the alpha here.