Review

God of War III

Kratos Brings Down The Mountain
by Joe Juba on Mar 08, 2010 at 05:39 AM
Publisher: Sony Computer Entertainment
Developer: Sony Online Entertainment
Release:
Rating: Mature
Reviewed on: PlayStation 3



Words like “visceral” and “brutal” are used to describe many violent games these days, but they wield the fullness of their meaning in God of War III. No other terms so completely convey the gut-wrenching sensation of eviscerating a mythical beast, decapitating a deity, or carving up a titan. While moments like these have defined Kratos over the years, God of War III isn’t amazing just because it’s violent; it’s amazing because it conveys these experiences in ways you have never seen before.

Kratos’ stylishly elaborate combos and vicious context-sensitive kills have been adapted and emulated many times, making the video game landscape a bloodier and more epic place. In the years since God of War II, while others were chasing the shadow of Kratos’ fighting style, the team at Sony Santa Monica was elevating the scale and intensity to a level that once again proves Kratos is the undisputed king of the genre.

Something awesome is constantly happening in God of War III. Monsters slink from the shadows, titans break through walls, and gods launch divine assaults – and it’s all woven seamlessly into the gameplay. Just when you think you know what’s coming next, you’ll encounter a unique sequence or mechanic – if only to be used once – just to keep the experience fresh. Even the context-sensitive kills take on a new cinematic life, especially during the grisly deaths of the bosses (each of which will leave you picking your jaw up off the floor).

God of War III recaptures the one thing that God of War II was missing for me; it forced me to once again reconsider what I thought was possible for a video game to accomplish. I’m hesitant to ruin any of the moments here (spoiler: Kratos kills a lot of dudes), but let me put it this way: Remember the fight against the Colossus of Rhodes at the beginning of God of War II? At least three moments are just as astounding in God of War III, with cinematic camera work even more impressive than Naughty Dog’s feats with Uncharted 2.

God of War III takes the biggest strides forward in its cinematic presentation, but the nuts and bolts of the combat are also more refined. If you’ve played the previous games in the series, you’ll find everything you love about Kratos’ blade-slinging style intact, but even better than before thanks to the seamless integration of items. This new equipment (usually ripped from the dead fingers of a fallen adversary) allows you to dash, stun enemies, and perform ranged attacks – and they all draw from a rapidly recharging power source. This gives you the freedom to use these versatile tools instead of conserving them, opening new combo possibilities. Used in conjunction with the sweet new weapons (I love the Cestus!) and maneuvers (I love the ranged grab!), these additions make Kratos feel like an even more fluid and capable combatant.

The only area where God of War III didn’t blow away my expectations is the story. Previously, Kratos was driven by a thirst for vengeance against a single target – a concept that kept the narrative focused. In God of War III, that singular purpose is diluted by the number of characters, agendas, and objectives on the playing field at once. The plot isn’t bad or difficult to follow, but it also doesn’t have any standout revelations or developments; Kratos hunts down the gods, kills them, and steps over the corpse to reach his next target until Olympus is in shambles. It isn’t a major problem, however, because the real joy isn’t in the events themselves, but rather in the astonishing ways those events unfold.

The fury, destruction, and murdered gods – it’s all been leading up to this. When I first took up Kratos’ blades back in 2005, I thought I was embarking on a simple quest for vengeance. After leaving a trail of bodies spanning four games and three systems, that quest has finally reached its end. Not even in my wildest dreams could I have imagined such a powerful, cinematic, and breathtaking conclusion to the saga of the Ghost of Sparta.

10
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Game Informer's Review System
Concept Finish the bloody tale of Kratos in an unbelievably epic way
Graphics The graphics and camera work are among the very best gaming has to offer
Sound As always, the music is excellent. The voice cast is the real surprise, including the likes of Malcolm McDowell, Rip Torn, and Kevin Sorbo
Playability Combat is fluid and responsive, and the context-sensitive sequences are even better without the buttons overlaid on top of the action
Entertainment You’ll pounce from one explosive moment to the next as Kratos delivers his grim brand of justice to the denizens of Olympus
Replay Moderately High