Have you ever wondered about the process behind creating a game character? Drakengard's character artist Kimihiko Fujisaka talks about how he and his team worked together to create the heroes in the third installment of the RPG series.
In the past, Fujisaka says he looked to Medieval Europe for inspiration. With Drakengard 3, the playable characters have a more contemporary look, though NPCs and monsters are still inspired by those older designs. There's a good amount of back-and-forth between the artists and producers and writers, too, Fujisaka says. Based on their suggestions, he'll revise a character down until the team is satisfied. Some characters stay almost exactly the same from the initial sketches, while others – usually the main characters – have a tendency to undergo more drastic changes.
Take a look at the dev diary below to learn more, while seeing some of the game in action.
Square has also released new chapters in a prequel novella. Visit the official site to read the chapters based on Zero's sisters. If you like what you read, you might want to preorder the game's collector's edition, since it's the only way you can read the entire novella.
For more on the game, check out our preview, which features a conversation with the game's producer. He talks about designing a mature RPG, and why they decided to revisit the series after nearly a decade.