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Review

Do Not Fall Review

An Exercise In Frustration
by Dan Ryckert on Jul 30, 2013 at 06:02 AM
Reviewed on PlayStation 3
Publisher XPEC Entertainment, Inc.
Developer XPEC Entertainment
Release
Rating Everyone

As a lifelong fan of difficult platformers, I consider Super Mario Galaxy to be one of my favorite games of all time. That said, there’s one stage that I can’t stand. Luigi’s Purple Coins tasks Mario with collecting 100 coins on top of a floating, 2D model of his brother. The catch is, the floor constantly disappears below you as you step on tiles. This proves to be more stressful than fun, and it’s one of my least favorite stages in Mario history. Imagine that stage for the duration of an entire game, and you have an idea of what Do Not Fall is like.[Exercise]

Taking control of a rabbit that lives in a vending machine, your task is to collect keys in an effort to reach the end of each level. Falling floors are an omnipresent threat, but bulls, birds, and spiked balls are frequent obstacles. A time limit encourages you to move briskly, but the main threat is always falling to your death.

The action is viewed from an angled top-down perspective that isn’t conducive to fast-paced, difficult platforming. Great platformers make you mad at yourself when you die, but Do Not Fall often has you (rightfully) blaming the game for your failures. Dash jumps are necessary for long chasms, but many jumps can be overshot because gauging the ability’s distance or a platform’s height is difficult.

If you’re a sucker for punishment, the game features a decent amount of collectibles. Each stage has a few difficult screws to shoot for, and standard bolts can be traded for upgrades like an increased pool of lives. I can’t imagine taking the time to hunt down all of the screws, bolts, and individual level rankings; simply reaching the end of difficult stages left me with a feeling of relief rather than accomplishment. The thought is never “That was awesome!” It’s usually “I’m glad I never have to do that again.” The same sentiment holds true for its small assortment of multiplayer minigames, each of which features the same floor-dropping gimmick.

When done right, difficult platforming can be one of my favorite genres. However, it requires pitch-perfect controls, well-balanced difficulty, and a focus on skill. Do Not Fall isn’t broken in any fundamental way, but it does everything just wrong enough to be a mediocre experience.

6
Concept
Make it to the end of perilous platforming stages as the floor drops out from under you
Graphics
The pig with sunglasses and a neckbeard is the worst character model I’ve seen in a while
Sound
Platforming music can’t get more generic than this
Playability
Controls are generally responsive, but a wonky perspective and annoying enemy placement gets in the way of a good time
Entertainment
Being able to blame a game for your deaths is never fun
Replay
Moderately Low

Products In This Article

Do Not Fallcover

Do Not Fall

Platform:
PlayStation 3
Release Date: