Clash of the Titans
It’s no secret that games based on licensed products are generally bad, but when a game gets delayed long past its corresponding movie release it gives you hope. After all, the publisher must think the game is good enough to stand on its own if it is willing to forgo piggybacking the movie’s hype, right? GoldenEye 007 did this, and it is regarded as one of the most important console shooters of all time. If Namco Bandai was hoping for similar results with Clash of the Titans, it’s in for a titanic disappointment.
Players take control of the demigod Perseus, who must fight against the will of the gods and save the world. You finish off foes using quick-time button presses, level up your weapons with souls extracted during combat, and face endless waves of enemies torn from a mythical Grecian bestiary. It’s reminiscent of one of Sony’s premiere franchises, but Clash of the Titans doesn’t have the chops to stand alongside Kratos.
The game’s non-player characters provide you with over a 100 kill-or-be-killed missions through very linear levels filled with underwhelming environments. Picking up missions is the only way the game breaks up its monotonous combat, but these are empty moments because you don’t actually converse with these characters.
Perseus isn’t fighting through legions of centaurs and harpies alone, but the game’s lazy companion AI is one of the worst I’ve ever fought beside. Though I wasn’t technically alone on the battlefield, it felt like it because my wallflower allies always shied away from the action. You’re better off having a live companion watch your back (after you’ve unlocked co-op by playing through several single-player missions first), but good luck finding human recruits willing to put up with the game’s stop-motion pace. Clash of the Titans’ action has more hiccups than a maenad at a Dionysian party thanks to its jittery and repetitive animations. The combo system is virtually non-existent. Bosses are just bigger hit boxes with more health, and journeys in and out of the game’s labyrinthine menu system feel like one of Homer’s lost epics.
The game’s coolest features fail due to poor design. By the end you amass an arsenal of over 80 weapons. However, many of these tools can’t be leveled up until you’ve collected soul power from specific enemies, so sharpening your swords becomes an arduous process that ensures you’ll stick to two or three of the first weapons you find.
The recent Clash of the Titans film was a mildly entertaining display of special effects. The game contains all of the film’s camp but lacks the spectacle of million-dollar CG krakens to help save it. This titan of derivative gameplay doesn’t deserve our reverence; it hardly deserves our attention at all.
Namco Bandai had high hopes for Clash of the Titans,
it’s in for a titanic disappointment.