No Grimoire Website For Destiny 2

by Matt Miller on May 22, 2017 at 04:27 PM

Committed lore enthusiasts know that the first Destiny had plenty of deep and complex science-fiction storytelling to uncover, but much of it was hidden away in Grimoire cards that could only be read in a separate online website. Bungie hopes to translate more of that narrative experience into the game proper with Destiny 2, and so there are no current plans for an expansion of the current site, or a new Grimoire website for this fall’s release. 

“There is no grimoire on the website in Destiny 2,” says project lead Mark Noseworthy in an interview with Game Informer. “But in no way is it our intent to get rid of deep lore in the game. We just want to put it in the game. We want to tell the story of the places. We really want to flesh out the story of the world. A lot of the stuff that was in the Grimoire before, we want just regular people to just play and encounter in the game. For instance, after playing for hours in the European Dead Zone, they can clearly tell you what happened there.” 

One of the big ways that Bungie is aiming to communicate that kind of storytelling is through Adventures, a new system of location-specific missions that help to tell the story of new locales like Nessus, Io, and Titan. By playing adventures, in-game narrative and other storytelling devices help to communicate information about the areas through which you're exploring. 

You can read more about Destiny 2's reveal event right now. Keep an eye out for our next of Game Informer launching in June, in which we have an extensive feature that offers additional detail and new screenshots for Destiny 2. 

Destiny 2 is currently scheduled for launch on September 8 for PS4 and Xbox One, with a PC release date to be announced. 


Our Take
The Grimoire was a rich treasure trove of fiction for those willing to explore it, but only a very small minority of Destiny players ever encountered it. As a Destiny story enthusiast myself, I really hope that Bungie finds ways to maintain a more involved fiction – if they can do that through the natural flow of in-game storytelling, that’s all the better.