Dead Rising 4 Removes Campaign Co-op

by Michael Leri on Nov 16, 2016 at 08:50 AM

One is the loneliest number, and the amount of players Dead Rising 4's campaign will support. Today Capcom revealed that Dead Rising 4 won't feature campaign co-op but will have a separate mode for four-player co-op, according to a Twitch stream Capcom did with user ExpertZone_Community yesterday.

Gameplay producer David McAnerin said they arrived at this decision to "focus on telling Frank's story" and that they are "excited to bring him back."

The separate four-player co-op mode is based off the series' old Infinity mode. All four players have to survive in a mall for as long as possible as they take on "crazy missions." Players start and arm themselves in a safe house at the beginning and must make it back to a safehouse at the end of the day. It's unclear whether or not it has to be the same safehouse and if health will continually deplete like the old Infinity Mode.

This is the second Dead Rising game to not have campaign cooperative play since Dead Rising 2, Off the Record, Case Zero, Case West, and Dead Rising 3 all had story mode co-op.

Dead Rising 4 comes out on Xbox One and PC on December 6 and will also have a season pass, which you can read more about here.

[Source: GameSpot, Twitch]


Our Take
I admire Capcom's decision to separate the co-op mode if it's in service to the story. Co-op games, for me, usually lose all narrative impact because playing with a friend makes it nearly impossible to focus on cutscenes. The game still has co-op in some regard, but we'll have to wait until the game's release to see if it satiates the cooperative urge of disappointed fans.