Capcom Delivers A Deliciously Light Appetizer - Dead Rising 2: Case 0 - Xbox 360 -
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Dead Rising 2: Case 0

Capcom Delivers A Deliciously Light Appetizer

Dead Rising 2: Case 0 is an odd proposition. It straddles the line between being a standalone experience and a demo of its big brother, Dead Rising 2. The fact that it does both things so effectively is one of the bigger surprises of the year.

The original Dead Rising won over fans with its sandbox zombie-slaying gameplay, while taking a fair amount of heat for its myriad faults. The save system was unforgiving, the unrelenting passage of time made it tough to dink around, and gunplay was janky (or par for the Capcom course, depending on your perspective). With the sequel, Capcom and Blue Castle Games have added two more save slots and addressed the combat shortcomings. Chuck Greene, the sequel’s new hero, can walk around while firing guns. It’s standard stuff for most games, but with Dead Rising it feels like a revelation.

Players wary of plunking down $60 for Dead Rising 2 can test the game's new mechanics in Case 0 for $5. If you were already planning on buying the sequel, you'll get a few bonuses as well. Case 0's story bridges the narrative gap between Dead Rising 1 and 2. There aren’t any earth-shattering reveals, but it sets up the dynamic between Greene and his daughter Katey and transfers your character progression into Dead Rising 2. When I fire up the sequel, for example, my version of Chuck will start off at level five. He’ll also have a Mohawk and will be dressed as a diner waitress, but that’s another story.

Case 0 features most of the major elements of the sequel. By the time the end credits roll, you will have created a few new weapons using the game’s new workbench feature, escorted some survivors (and enjoyed their improved pathing and AI), given your daughter a timed dose of anti-zombie medication, scoured the zombie-filled streets for parts to repair a motorcycle, and battled a psychopath in a junkyard. And, of course, you will have slaughtered hundreds of the undead with improvised weapons as varied as dinner plates, baseball bats, and pushcarts.

For better or worse, however, you can burn through the entire experience in a few hours. Case 0 is a relatively short experience, but I found myself going back to it several times afterward to search for more weapon components and to smash my way through a few hundred more undead. Poking crowds of zombies with an electrified rake hasn’t gotten old.

Aside from its meager scale, there’s not much wrong with Case 0. If you loved the first game and are salivating at the sequel, picking this one up is a no-brainer. Skeptics should check it out, too. If nothing else, it’s a great representative slice of Dead Rising 2 – for better or for worse.

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User Reviews:

  • 7.00
    This game is okay for a zombie game. While this is a great game full of zombie slaying action and other key dead rising characters it feels limited. The so called sandbox zombie game feels very small and compact rather than a big area with unlimited potential like in most modern games such as grand theft...
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  • 9.00
    Tired of just shoot zombie like L4D2 Well wait no further has you can chop, run over, hit, swing at countless zombies as much as you want :D This game is awsome, with its ~20hr of gameplay and with also it downloadable content which is great :D I have to say the one dissapointing bit is the timer of...
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  • 8.00
    On the first one I got stuck outside.
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  • 9.25
    I'm sort of late on this review, but I got caught up with some other games so this got pushed back. After a little while I got to give this really good chunk of DLC a try. I was surprised that I actually paid for this at first because I felt as tho this was a demo at first. WRONG. You can choose...
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  • 9.50
    When I found out about this, the first thing I thought to do was, buy, buy, buy! Well, when it came out, I got it, and I'm glad I did, it's cheap, fun, and completely worth every hour you waste with it. I won't complain about the shortness of it, because I've gone back more than once...
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  • 9.00
    Killing 1,000 Zombies takes time (35-40 minutes, to be exact). But it sure is fun. And it's one of the reasons I haven't actually beat Case: Zero yet. by the time I get to the crazy mechanic, I've spent so much time goofing off I don't have the weapons to beat him. And that's perfectly...
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