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e3 2016

The Legend Of Zelda: Breath Of The Wild Is 12 Times The Size Of Twilight Princess

by Ben Reeves on Jun 14, 2016 at 08:01 AM

Nintendo has previously said its next Legend of Zelda would be big, but we didn’t know how big until getting our hands on it at E3. During our 40-minute play session we wandered a long way across Hyrule, but we barely scratched the surface.

While creating Breath of the Wild’s giant open world, Nintendo was inspired by Japanese animation and gouache art in particular, which is a kind of opaque watercolor used in animation cells.

“As you progress in the game, the scale will get even bigger. So there’ll be mountains, really, really high mountains,” says producer Eiji Aonuma. “I think for people, especially the Zelda fans, they have a curiosity to find out what happens in those places where you can’t go, where you’re not supposed to go. So we wanted to create a world where you can further that investigation, you can go further and further and continue to search for places where you can’t go.

Breath of the Wild looks to recapture the same sense of open exploration players first experienced in the original NES Legend of Zelda. For more on how the game has shaken up the Zelda formula, be sure to read our hands on impression.

For our hands-on impressions on the game head here. To see the game's E3 trailer, head here.