gamer culture

One of the clever tricks of video game development is convincing our brains that scale and perspective match real-world equivalents. When we’re playing a first-person shooter, we imagine someone that looks and is proportioned like us. Sometimes we’re reminded that it just isn’t so.

You have seen this comic by John Kleckner that paints a humorous (and disturbing) picture of the monstrosities of FPS design we rarely see:

The truth isn’t terribly far off. Campo Santo artist Olly Moss shared clips of in-production Firewatch animation on Twitter that reveals Henry (the protagonist) to be a deformed, double-jointed freak.

An error occurred while retrieving the Tweet. It might have been deleted.
An error occurred while retrieving the Tweet. It might have been deleted.
An error occurred while retrieving the Tweet. It might have been deleted.
An error occurred while retrieving the Tweet. It might have been deleted.

With the realization that Henry is a hulking, giant-handed, troll, we agree with Moss. The next Smash Bros. game must offer up a little Firewatch love.

For more on Campo Santo’s debut game, check out our review. If you happen to playing on PlayStation 4, know that a fix for the frame rate issues is on the way.

[Source: Olly Moss on Twitter, John Kleckner (Comic Image)]