How First-Person Games Trick Our Brains By Creating Monstrosities: Firewatch Edition
One of the clever tricks of video game development is convincing our brains that scale and perspective match real-world equivalents. When we’re playing a first-person shooter, we imagine someone that looks and is proportioned like us. Sometimes we’re reminded that it just isn’t so.
You have seen this comic by John Kleckner that paints a humorous (and disturbing) picture of the monstrosities of FPS design we rarely see:
The truth isn’t terribly far off. Campo Santo artist Olly Moss shared clips of in-production Firewatch animation on Twitter that reveals Henry (the protagonist) to be a deformed, double-jointed freak.
Firewatch animation in third person reveals a nightmare human carbuncle. pic.twitter.com/lqVyH84xP8— Olly Moss (@ollymoss) February 11, 2016
Go home, Henry. You're drunk. pic.twitter.com/Mu00PcCxKG— Olly Moss (@ollymoss) February 11, 2016
Walking simulator. pic.twitter.com/PWsbSgX6Zc— Olly Moss (@ollymoss) February 11, 2016
We had to cut this Henry reveal. pic.twitter.com/rw1VsYB89r— Olly Moss (@ollymoss) February 11, 2016
With the realization that Henry is a hulking, giant-handed, troll, we agree with Moss. The next Smash Bros. game must offer up a little Firewatch love.